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- /* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
- /* ***** BEGIN LICENSE BLOCK *****
- * Version: MPL 1.1/GPL 2.0/LGPL 2.1
- *
- * The contents of this file are subject to the Mozilla Public License Version
- * 1.1 (the "License"); you may not use this file except in compliance with
- * the License. You may obtain a copy of the License at
- * http://www.mozilla.org/MPL/
- *
- * Software distributed under the License is distributed on an "AS IS" basis,
- * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
- * for the specific language governing rights and limitations under the
- * License.
- *
- * The Original Code is mozilla.org code.
- *
- * The Initial Developer of the Original Code is
- * Netscape Communications Corporation.
- * Portions created by the Initial Developer are Copyright (C) 1998
- * the Initial Developer. All Rights Reserved.
- *
- * Contributor(s):
- *
- * Alternatively, the contents of this file may be used under the terms of
- * either of the GNU General Public License Version 2 or later (the "GPL"),
- * or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
- * in which case the provisions of the GPL or the LGPL are applicable instead
- * of those above. If you wish to allow use of your version of this file only
- * under the terms of either the GPL or the LGPL, and not to allow others to
- * use your version of this file under the terms of the MPL, indicate your
- * decision by deleting the provisions above and replace them with the notice
- * and other provisions required by the GPL or the LGPL. If you do not delete
- * the provisions above, a recipient may use your version of this file under
- * the terms of any one of the MPL, the GPL or the LGPL.
- *
- * ***** END LICENSE BLOCK ***** */
-
- #ifndef NSPOINT_H
- #define NSPOINT_H
-
- #include "nsCoord.h"
-
- struct nsPoint {
- nscoord x, y;
-
- // Constructors
- nsPoint() {}
- nsPoint(const nsPoint& aPoint) { x = aPoint.x; y = aPoint.y;}
- nsPoint(nscoord aX, nscoord aY) { VERIFY_COORD(aX); VERIFY_COORD(aY); x = aX; y = aY;}
-
- void MoveTo(nscoord aX, nscoord aY) {x = aX; y = aY;}
- void MoveBy(nscoord aDx, nscoord aDy) {x += aDx; y += aDy;}
-
- // Overloaded operators. Note that '=' isn't defined so we'll get the
- // compiler generated default assignment operator
- PRBool operator==(const nsPoint& aPoint) const {
- return (PRBool) ((x == aPoint.x) && (y == aPoint.y));
- }
- PRBool operator!=(const nsPoint& aPoint) const {
- return (PRBool) ((x != aPoint.x) || (y != aPoint.y));
- }
- nsPoint operator+(const nsPoint& aPoint) const {
- return nsPoint(x + aPoint.x, y + aPoint.y);
- }
- nsPoint operator-(const nsPoint& aPoint) const {
- return nsPoint(x - aPoint.x, y - aPoint.y);
- }
- nsPoint& operator+=(const nsPoint& aPoint) {
- x += aPoint.x;
- y += aPoint.y;
- return *this;
- }
- nsPoint& operator-=(const nsPoint& aPoint) {
- x -= aPoint.x;
- y -= aPoint.y;
- return *this;
- }
-
- nsPoint operator-() const {
- return nsPoint(-x, -y);
- }
- };
-
- #ifdef NS_COORD_IS_FLOAT
- struct nsIntPoint {
- PRInt32 x, y;
-
- // Constructors
- nsIntPoint() {}
- nsIntPoint(const nsIntPoint& aPoint) { x = aPoint.x; y = aPoint.y;}
- nsIntPoint(PRInt32 aX, PRInt32 aY) { x = aX; y = aY;}
-
- void MoveTo(PRInt32 aX, PRInt32 aY) {x = aX; y = aY;}
- };
-
- typedef nsPoint nsFloatPoint;
- #else
- typedef nsPoint nsIntPoint;
-
- struct nsFloatPoint {
- float x, y;
-
- // Constructors
- nsFloatPoint() {}
- nsFloatPoint(const nsFloatPoint& aPoint) {x = aPoint.x; y = aPoint.y;}
- nsFloatPoint(float aX, float aY) {x = aX; y = aY;}
-
- void MoveTo(float aX, float aY) {x = aX; y = aY;}
- void MoveTo(nscoord aX, nscoord aY) {x = (float)aX; y = (float)aY;}
- void MoveBy(float aDx, float aDy) {x += aDx; y += aDy;}
-
- // Overloaded operators. Note that '=' isn't defined so we'll get the
- // compiler generated default assignment operator
- PRBool operator==(const nsFloatPoint& aPoint) const {
- return (PRBool) ((x == aPoint.x) && (y == aPoint.y));
- }
- PRBool operator!=(const nsFloatPoint& aPoint) const {
- return (PRBool) ((x != aPoint.x) || (y != aPoint.y));
- }
- nsFloatPoint operator+(const nsFloatPoint& aPoint) const {
- return nsFloatPoint(x + aPoint.x, y + aPoint.y);
- }
- nsFloatPoint operator-(const nsFloatPoint& aPoint) const {
- return nsFloatPoint(x - aPoint.x, y - aPoint.y);
- }
- nsFloatPoint& operator+=(const nsFloatPoint& aPoint) {
- x += aPoint.x;
- y += aPoint.y;
- return *this;
- }
- nsFloatPoint& operator-=(const nsFloatPoint& aPoint) {
- x -= aPoint.x;
- y -= aPoint.y;
- return *this;
- }
- };
- #endif // !NS_COORD_IS_FLOAT
-
- #endif /* NSPOINT_H */
-